With the Games Developer Conference right around the corner we’ve started to see more gaming and technology announcements cropping up, but a new report on DirectX 12 is certain to raise the eyebrows of any PC gamer. It’s been reported that DirectX 12 — Microsoft’s upcoming, low-latency, close(r)-to-metal API that replaces DirectX 11 — will be capable of running across AMD and Nvidia GPUs at the same time.
A “source with knowledge of the matter” told Tom’s Hardware that DirectX 12 will support asynchronous workloads across multiple GPUs, and that one extension of this support is that a task could theoretically be split between two different video cards from different manufacturers.