The highlight of today's release is the support for exporting semi-trailer models from Blender to Euro Truck simulator 2. This new functionality should add to the growing roster of already supported models.
Here's is the full list of changes in the new version of SCS Blender Tools:
- New and better visualization of SCS materials based on Blender nodes system
- "Look" system implementation (The "look" is our internal name for what people usually call "skins")
- Lamp Tools - lamp material preview and helper tool for positioning UV mappings
- Wrap Tool - vertex colors wrapping
- Collision Locators support
- SCS Project Base path can be changed in import screen too
- SCS Root Object is better visualized to make it clearly visible how it is positioned and which axis points where
- Vertex Colors range adopted to pipeline (0.5 is neutral; what is more will be brighter in game; what is less will be darker in game)
- Added export success info if there are no errors or warnings during export
SCS Blender Tools are still undergoing focused development, as new features are going to be added, and we hope that the package will find increasing adoption in the mod making community.
To help you get up to speed easier, we are releasing a new SCS Blender Tools tutorial in three parts. It is the beginning of a planned future series on SCS Blender Tools. The voice you will hear in the videos is SCS Software's SCS Blender Tools guru and an avid mod maker 50keda.
This tutorial's goal is to lead you through the full export pipeline using SCS Blender Tools. As a case study, we used fairly sophisticated model of truck wheels as an example. We hope that you will enjoy it, and please let us know which kind of topics you would like us to cover in future tutorials.
You can download the latest version of SCS Blender Tools on its GitHub download page and try to get further help using the following links:
To Get You Started
GitHub Wiki
Wiki is probably the most important place for SCS Blender Tools knowledge base. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. And there is even all the source code of the tools, right in the open, which could be quite interesting for the coders out there:https://github.com/SCSSoftware/BlenderTools/wiki
Forum
We have created a special forum branch, dedicated exclusively to the SCS Blender Tools. If you feel you found a bug in the tools, or want to ask something about them, or share your knowledge with the other people just getting started - this is the place to be. We will be monitoring the forums and hopefully providing some guidance, but again, we do not expect to be able to respond to everybody and to every cry for help.http://forum.scssoft.com/viewforum.php?f=159
ETS2 web, mod page
In case you forget all the links above you can always start with the modding section of the Euro Truck Simulator 2 web page. The links there should guide you not just to SCS Blender Tools but also to all modding guidelines paramount for successful mod creation.http://www.eurotrucksimulator2.com/mod_tools.php
We encourage you to import and check all the models on your own. Now all you need to start is a bit of knowledge of Blender!
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